electronicmusic.ukINDEPENDENT SOUNDS / OPEN POSSIBILITIES
The journal / An expanding field of possibilities

What else can
this thing do?

A device is a starting point. These are ways to change its behaviour, find your sound and take the result into a performance.

01
Hardware / RNBO

A Move display that helps you play

Build a small performance interface around one audible decision. RNBO User Views make the Move screen available to a patch, but useful information begins with the hands.

4 MIN READ / PRACTICAL STUDY

02
Hardware / Performance

Schwung: resampling as arrangement

Turn an exploratory Move session into playable material. The useful question is not how many modules can run, but which decisions deserve to become audio.

4 MIN READ / PRACTICAL STUDY

03
Firmware / FM synthesis

FM-1: a bank with a performance plan

Build a compact palette that survives a change of project. Sample length, voice storage and track roles become musical decisions when the set has a clear shape.

4 MIN READ / PRACTICAL STUDY

04
Firmware / Making

FM-1: change one thing in the browser

Use the open application and its web preview to investigate a musical idea before building firmware. A small, reversible change teaches more than an unexamined collection of features.

4 MIN READ / PRACTICAL STUDY

05
DIY / RNBO

A Pi that boots into the piece

Move beyond a patch that works while the editor is open. Build a predictable startup state, a playable set of variations and a recovery route for a Raspberry Pi instrument.

4 MIN READ / PRACTICAL STUDY

06
MPE / Technique

MPE intonation without fighting the surface

Separate calibration, pitch correction and musical intention. A short daily study can make slides and vibrato feel deliberate without flattening the character of an expressive controller.

4 MIN READ / PRACTICAL STUDY

07
MPE / Sound design

MPE: the note after you let go

Release stages and effect tails are part of the performance. Learn what happens when a finger leaves the surface, a voice is reused and a shared delay keeps speaking.

4 MIN READ / PRACTICAL STUDY

08
Web Audio / Making

A browser sequencer that keeps its time

Separate the audio clock from the moving lights. A small look-ahead scheduler is the start of a playable sequencer, and its behaviour during edits matters as much as its steady beat.

4 MIN READ / PRACTICAL STUDY

09
Web Audio / Voice

A vocal channel that tells the truth

Design a browser voice path with clear input, monitoring and recording states. The first effect to understand is the processing that may already be happening before your patch receives audio.

4 MIN READ / PRACTICAL STUDY

10
Audiovisual / Magic

Magic: three layers, one musical argument

Build a visual set that distinguishes rhythm, texture and structure. With restrained mappings, Magic can reveal a performance’s shape without making every sound trigger the same movement.

4 MIN READ / PRACTICAL STUDY

11
DIY / Standalone instruments

Daisy: two knobs and a real instrument

Use Daisy Pod and plugdata as a practical route from a patch to a physical synthesizer. Keep the first build small enough that every control earns its place.

4 MIN READ / PRACTICAL STUDY

12
Web Audio / RNBO

RNBO: from patch to web instrument

An exported engine is the beginning of a browser instrument. Build the loading, control and recovery experience around it so another musician can understand what is ready to play.

4 MIN READ / PRACTICAL STUDY

13
Hardware / RNBO

Move beyond the factory

Ableton Move can become the body of a different instrument. RNBO Takeover and Schwung, formerly Move Everything, offer distinct routes; choose around the performance you want.

5 MIN READ / PRACTICAL STUDY

14
Firmware / FM synthesis

FM-1: a small box with an open door

The M-VAVE FM-1 is a useful case study in extending affordable hardware: investigate the firmware, audition the idea, and make one musical change worth keeping.

5 MIN READ / PRACTICAL STUDY

15
DIY / Standalone instruments

A Raspberry Pi with one job

A convincing standalone instrument begins with a clear role. Choose the audio path and physical controls before turning a small computer into a large unfinished project.

5 MIN READ / PRACTICAL STUDY

16
Web Audio / Web MIDI

The browser is an instrument

A web instrument earns trust through a clear signal path, honest connection states and a recording you can take away. The browser is a host; the performance still needs designing.

5 MIN READ / PRACTICAL STUDY

17
Audiovisual / Magic

Make the image play

Use Magic Music Visuals to compose relationships between sound, gesture and image. A clear mapping can say more than a screen in constant motion.

5 MIN READ / PRACTICAL STUDY

18
Tools / Buying & building

Buy the interface you will play

Choose a hackable instrument by the work you want your hands to do. A board, an integrated kit and a modified finished device buy you different kinds of freedom.

5 MIN READ / PRACTICAL STUDY

19
MPE / Expressive playing

A note is a place to move

MPE becomes musical when each gesture has a clear purpose. Start with one note, a small range and enough time to hear your hand.

5 MIN READ / PRACTICAL STUDY

20
Synthesis & gesture

At the edge of a tone

Chaotic synthesis is most revealing in the territory between a stable note and noise. Give that territory a musical purpose before adding more motion.

5 MIN READ / PRACTICAL STUDY

21
MPE / Recording

Keep the expression in the recording

The notes are only part of an expressive performance. Preserve the relationship between each note and its movement, then verify the result by listening.

5 MIN READ / PRACTICAL STUDY

22
MPE / Sound design

Design an expressive preset

MPE support is a connection feature. An expressive preset is an instrument design: its ranges, curves and shared effects must make sense under the fingers.

5 MIN READ / PRACTICAL STUDY

23
Listening practice

Before the first note

Pauline Oliveros offers a useful starting point for electronic music: attention is something you practise, before it becomes something you record.

5 MIN READ / PRACTICAL STUDY

24
Tape & transformation

A small sound is enough

Delia Derbyshire’s work suggests a productive constraint: begin with a modest source, then make the relationships precise.

5 MIN READ / PRACTICAL STUDY

25
Composition

Drawing a sound in time

Daphne Oram’s drawn-sound work invites a useful change of approach: imagine the behaviour of a sound before choosing its preset.

5 MIN READ / PRACTICAL STUDY

26
Feedback & space

The room writes back

Alvin Lucier’s I am sitting in a room makes a process audible. What happens when a sound repeatedly meets the same conditions?

5 MIN READ / PRACTICAL STUDY

27
Dub & arrangement

Make space perform

A delay can do more than fill an empty bar. Treat its entrance, persistence and disappearance as part of the performance.

5 MIN READ / PRACTICAL STUDY

28
Instrument studies

Eight voices, one relationship

The LYRA-8 is a useful reference for an instrument that asks you to attend to interactions. Start with a pair of voices and learn what one changes in the other.

5 MIN READ / PRACTICAL STUDY

29
Listening / Duration

Radigue: listen for the change you cannot name

A sustained sound can contain more events than a busy arrangement. Use Éliane Radigue’s work as a point of departure for hearing slow change without demanding a new note.

3 MIN READ / PRACTICAL STUDY

30
Listening / Hidden sound

Kubisch: a map made by listening

Christina Kubisch’s Electrical Walks make the familiar city strange through induction listening. Take the underlying question seriously: what changes when a place is organised by sound?

3 MIN READ / PRACTICAL STUDY

31
Listening / Field recording

Winderen: listening without naming too soon

Jana Winderen’s underwater work invites attention to sounds whose sources may be unfamiliar. Keep curiosity and uncertainty together when turning a recording into music.

3 MIN READ / PRACTICAL STUDY

32
Listening / Repetition

Jelinek: a loop without a leading edge

Use Jan Jelinek’s Loop-Finding-Jazz-Records as a listening prompt for texture, repetition and uncertain beginnings. Then build a loop whose identity comes from what happens inside it.

3 MIN READ / PRACTICAL STUDY

33
Listening / Rhythm and perception

Ikeda: hearing the boundary of a pattern

Ryoji Ikeda’s test pattern links data, image and sound. Use it to ask when separate events become a texture, and how a pattern’s organisation changes what you perceive.

3 MIN READ / PRACTICAL STUDY

34
AV / Magic

Magic: one control, three related changes

Build a visual macro that has a recognisable musical purpose. A single well-shaped control can make a scene more playable than a panel of unrelated reactive parameters.

3 MIN READ / PRACTICAL STUDY

35
AV / Hydra

Hydra: feedback with an exit

Treat video feedback as a material with memory. Build an entrance, a stable region and a deliberate ending before increasing the complexity of a live-coded image.

3 MIN READ / PRACTICAL STUDY

36
AV / TouchDesigner

TouchDesigner: measure before you map

An audio-reactive patch needs a useful control signal before it needs a complex image. Inspect the measurement, shape its response and then decide what visual behaviour it deserves.

3 MIN READ / PRACTICAL STUDY

37
AV / Projection

Projection: compose for the surface

A projection patch becomes part of a room. Start with physical geometry and audience position, then decide what the image should do on that particular surface.

3 MIN READ / PRACTICAL STUDY

38
AV / MPE and gesture

Gesture visuals that remember the note

A visual response to MPE should know which gesture belongs to which note. Decide what remains independent and what becomes a shared image before connecting pressure to a parameter.

3 MIN READ / PRACTICAL STUDY

39
Web audio / Routing

Browser routing: a send you can hear

Build a parallel effects route whose level and purpose remain clear. A dry path, a send and a return give different kinds of control, and confusing them makes an instrument harder to play.

3 MIN READ / PRACTICAL STUDY

40
Web audio / Web MIDI

MIDI learn that survives the next session

A useful MIDI-learn system remembers more than a controller number. It also makes device identity, channel, range and takeover behaviour visible to the musician.

3 MIN READ / PRACTICAL STUDY

41
Web audio / DSP

AudioWorklet: first build a transparent path

Before a custom processor becomes a distinctive effect, make it pass sound predictably. Channel handling, parameter changes and silence are part of the instrument’s design.

3 MIN READ / PRACTICAL STUDY

42
Web audio / Diagnosis

Latency: find the delay before changing everything

A slow-feeling browser instrument can have several causes. Separate event arrival, audio processing, output and display before trying to improve the whole system at once.

3 MIN READ / PRACTICAL STUDY

43
Web audio / Performance

Browser performance: rehearse the worst phrase

A browser instrument should be tested where the music is most demanding. Build a realistic stress phrase, observe the failure and simplify the work that actually causes it.

3 MIN READ / PRACTICAL STUDY

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