01Audiovisual / MagicBuild a visual set that distinguishes rhythm, texture and structure. With restrained mappings, Magic can reveal a performance’s shape without making every sound trigger the same movement.
4 MIN READ / PRACTICAL STUDY
02Audiovisual / MagicUse Magic Music Visuals to compose relationships between sound, gesture and image. A clear mapping can say more than a screen in constant motion.
5 MIN READ / PRACTICAL STUDY
03AV / MagicBuild a visual macro that has a recognisable musical purpose. A single well-shaped control can make a scene more playable than a panel of unrelated reactive parameters.
3 MIN READ / PRACTICAL STUDY
04AV / HydraTreat video feedback as a material with memory. Build an entrance, a stable region and a deliberate ending before increasing the complexity of a live-coded image.
3 MIN READ / PRACTICAL STUDY
05AV / TouchDesignerAn audio-reactive patch needs a useful control signal before it needs a complex image. Inspect the measurement, shape its response and then decide what visual behaviour it deserves.
3 MIN READ / PRACTICAL STUDY
06AV / ProjectionA projection patch becomes part of a room. Start with physical geometry and audience position, then decide what the image should do on that particular surface.
3 MIN READ / PRACTICAL STUDY
07AV / MPE and gestureA visual response to MPE should know which gesture belongs to which note. Decide what remains independent and what becomes a shared image before connecting pressure to a parameter.
3 MIN READ / PRACTICAL STUDY